The World History of Animation
Lavishly illustrated and encyclopedic in scope, The World History of Animation tells the genre's 100-year-old story around the globe, featuring key players in Europe, North America, and Asia. Hardcover, 415 pp. $41.95.
Design: Walt Disney Animation Studios - Archive Series
Featuring work by some of the most incredible talents to ever work in film animation Design has everything from quick sketches on a lunch-counter napkin, to elaborate paintings in oils or watercolors, to dazzling computer renderings. Discover the previously unseen art that inspired and influenced some of the world's most beloved animated films. Hardcover, 290 pp. $58.00.
Japanese Animation: From Painted Scrolls to Pokemon
Illustrated with close to 500 images -- many rarely seen outside of Japan -- this rich documentary account showcases the greatest anime films ever produced and bridges the gap between art history and pop culture. Twenty exclusive interviews with Japan's leading filmmakers round out this comprehensive survey, leading us behind the scenes of a unique and fascinating industry. Hardcover, 245 pp. $59.00.
This book guides readers through the fascinating process of bringing animated characters to life. Tips, examples and exercises will help you harness the flexibility of animation to portray an almost unlimited variety of characters and ensure that no two performances are ever alike. Softcover, 232 pp. $58.95.
The story of Pixar is the story of animation genius at work and this book is a multi-sensory celebration of creative passion. Relive its rough-and-tumble history with this menagerie of sketches, knickknacks, rendered scenes, and cherished insider photos illustrate a series of short essays that recount the personal side of the Pixar saga. Softcover, $69.00.
Two Guys Named Joe
Renowned animation historian John Canemaker brings his insight and understanding to the lives of Joe Grant and Joe Ranft, two gifted artists whose work defined and refined the art of animation storytelling. This sensitive and candid duo-biography explores the interplay between personal creativity and the craft of animation storytelling, as seen through the lives and work of two of animation's most original artists. Softcover, 208 pp. $47.00.
Creating Animated Cartoons with Characters
This is a comprehensive, fully illustrated guide to creating and producing a successful animated series for television, short film, and the Web. Packed with art and photos from the author's many film and television projects, as well as behind-the-scenes anecdotes and insider advice from such highly successful contemporaries as Steve Hillenburg, Everett Peck, and Craig McCracken, this book is the ultimate entree into the world of animated cartooning. Softcover, 240 pp. $28.99.
Animators Unearthed: A Guide to the Best of Contemporary Animation
This book will introduce the reader to a selection of international independent animators so that you can learn about who they are, what they've done, and why they do it. The book profiles 20 animators including: John Canemaker, Chris Landreth, Don Hertzfeldt, Konstantin Bronzit and Joanna Quinn. Animators Unearthed fights the stereotype that animation exists for kids and laughs, and spreads that message to introduce these incredible artists to a wider audience. Softcover, 239 pp. $26.95.
Basics Animation: Stop Motion
This is your guide to the particular qualities that make stop-motion animation unique and how all the elements of film-making -- such as camera work, design, colour, lighting, music, and storytelling -- all come together in this art form. Throughout the book, there are plenty of tips and suggestions to help you get the most out of the medium, along with dozens of colour illustrations to show how stop-motion masters have perfected their craft. Softcover, 199 pp. $35.95.
The Art of The Princess and the Frog
Featuring stunning artwork that took the film from concept to screen, The Art of The Princess and the Frog offers detailed insights into the film's creation and the filmmakers' artistic journey into the heart of the Louisiana Bayou. Beautifully detailed illustrations take the viewer from the artists' original sketches to the completed designs. Hardcover, 160 pp. $48.00.
The Animator's Survival Kit: Expanded Edition
In this book, based on his sold-out worldwide Animation Masterclasses, Richard Williams distills the secrets of the masters into an easy-to-follow working system, illustrated with hundreds of drawings. Now available in this expanded edition, this book is the standard reference on all forms of animation for professionals, students, and fans. Softcover, 382 pp. $65.00.
Colin Odell & Michelle LeBlanc
No other film studio, animation or otherwise, comes close to matching Ghibli for pure cinematic experience. This Kamera Book examines all of their major works, as well as the early output of Hayao Miyazaki and Isao Takahata, exploring the cultural and thematic threads that bind these films together. Softcover, 153 pp. $19.95.
Animation in Process
This is an in-depth examination of the working methods and processes that go behind the highly-polished features created by the best talent in the field today, featuring previously unseen material such as sketches, working drawings, storyboards, and other work in progress that documents the animators' craft. The accompanying DVD provides over two hours of material from animatics to final films by the featured animators, and is designed to be used in tandem with the book. Softcover, 191 pp. $50.00.
Guerrilla Guide to Animation
This guide teaches the guerrilla approach -- using shortcuts, rule breaking, and (sometimes) cheating -- for those who can't afford animation training or who seek to find an alternate path. Provocatively written by an author with years of experience in directing and teaching, and full of in-depth knowledge and helpful advice, this book is a unique resource for those who want to do animation their own way. Softcover, 262 pp. $36.95.
Action! Acting Lessons for CG Animators
John Kundert-Gibbs & Kristin Kundert-Gibbs
If you want to breathe new life into your CG characters, you need to understand the actor's perspective. Within these pages, you'll discover how to apply expert acting techniques directly to your animation. From utilizing Commedia Iazzi, to breathing in patterns that increase emotion, to analyzing energy sources and blocks within the body, you'll dramatically increase your CG animator toolbox for developing a character. Softcover, 333 pp. $59.99.
Hippo in a Tutu: Dancing in Disney Animation
Hippo in a Tutu examines the roles that dancing and choreography have played in Disney's films, from the earliest Mickey shorts and Silly Symphonies, through the great classic features such as Snow White and Alice in Wonderland, to recent hits such as Lilo & Stitch. Lavishly illustrated and including many rare images never before published, accessible to fans and scholars alike, this book will fascinate and delight anyone who cares about dancing, animation -- or the glorious pas de deux of both together. Hardcover, 175 pp. $38.00.
Coraline: A Visual Companion
Featuring hundreds of rare and exclusive photographs and illustrations, production designs and concept drawings, and interviews with the cast and crew, Coraline: A Visual Companion takes readers on an in-depth tour behind the scenes of a movie that is destined to be a fantasy classic. Hardcover, 229 pp. $48.99.
The Art of Bolt
Mark Cotta Vaz
In Bolt -- the new film from Academy Award-winning Walt Disney Animation Studios -- the movie's creators built from scratch an ingenious animation process that blurs the line between hand-painted and computer-generated filmmaking. The Art of Bolt features more than 200 pieces of concept art that functioned as beautiful building blocks for the unique look of the film. Hardcover, 160 pp. $52.00.
Rendering with Mental Ray & 3Ds Max
Joep van der Steen
Beginning with a concise review of the essential concepts, this book proceeds to step-by-step tutorials that teach you how to make stunning renders of your 3ds Max projects that can only be achieved with a powerful enging like mental ray. The companion CD includes tutorial files and sample files that demonstrate the possibilities. Softcover, 245 pp. $57.90.
Prepare to Board!
Story is the most important part of an animated film - and Prepare to Board delivers clear direction on how animators can create characters and stories that have originality and appeal. Packed with illustrations that illuminate and a text that entertains and informs, this book explains the methods and techniques of animation reproduction with a focus on story development and character design. Softcover, 317 pp. $41.95.
Ideas for the Animated Short
Karen Sullivan et al
Packed with illustrated examples of idea generation, character and story development, acting, dialogue and storyboarding practice. Ideas for the Animated Short is the conceptual toolkit for your animated short. See the theory come to life with 18 short animations, in depth interview, and an acting workshop all on the companion DVD. Softcover, 263 pp. $31.50.
Character Animation: 2D Skills for Better 3D
Character Animation book show you how to improve 3D character animation by mastering traditional principles and processes. The enclosed CD ROM include fully built models to animate with, over fifty tutorials dealing with each of the major animation packages and much more. Softcover, 281 pp. $41.95.
Animating With Blender
D. Roland Hess
Create animated movies in Blender from start to finish with these effective tips and guidelins. Author D. Roland Hess walks you through the entire process of creating short animation from the writing to the rendering. The companion DVD includes the Blender software and an entire finished short animation that you can study, pick apart, and even reuse in your own animated films. Softcover, 345 pp. $47.50.
Hans Bacher, one of the greats of animation art direction, has put together a stunning collection of never before seen artwork from the classics of Disney's animated films. Dream Worlds is complete with insight from the artist on how and why the designs were created. Hardcover, $41.95.
From Disney classics such as Snow White and the Seven Dwarfs to Nick Park's The Wrong Trousers and pioneering films in the field of computer-generated animation, such as Toy Story, Shrek, and Finding Nemo, Animated Films looks at the history of animation through close analysis of the genre's key films and categories. Softcover, 298 pp. $37.50.
Unfiltered: The Complete Ralph Bakshi
Jon Gibson & Chris McDonnell
Unfiltered: The Complete Ralph Bakshi is the first and only book chronicling the career of this animation pioneer, highlighting his early years as well as each of his groundbreaking films, TV shows, and other projects. It contains brand-new art created especially for this book, as well as hundreds of pieces of pre-production art, animation cels, and never-before-seen rough sketches, line drawings, and doodles, all culled from Bakshi's personal archives containing more than fifty years of his life's work. Hardcover, 264 pp. $50.00.
The Hanna-Barbera Treasury
Since first joining forces as young animators, Bill Hanna and Joe Barbera have won the hearts of more than three generations. Written by Jerry Beck, and featuring scores of images of best-loved characters, the Hanna-Barbera Treasury will delight everyone who grew up with these characters as well as generations of cartoon fans to come. Hardcover, 153 pp. $57.00.
Shrek: The Art of the Quest
This journey into the behind-the-scenes world of Shrek includes an introduction by Julie Andrews, 300 full-colour and black-and-white illustrations and previously unpublished art from all three films, insider tales from the Dreamworks Animation team, as well as in-depth character art of all your favourites from Shrek and Donkey to Puss, Fiona, the Gingerbread Man, and Merlin. Hardcover, 300 pp. $56.00.
Gardner's Guide to Writing and Producing Animation
This book presents a step-by-step guide through the animation production process--from deciding what type of animation project to marketing the final product. In addition, it explores the various career opportunities in the animation industry. Gardner's Guide to Writing and Producing Animation offers a comprehensive understanding of the art and business of animation. Softcover, 209 pp. $43.95.
The Art of Ratatouille
The Art of Ratatouille collects more that 300 of the artistic ingredients that went into making this heartwarming film: storyboards, full-colour pastels, digital and pencil sketches, character studies, sculpts and more. Includes an introduction by executive producer John Lasseter, a forward by director/screenwriter Brad Bird, and extensive quotes from the artists, animators and production team. Softcover, 159 pp. $50.00.
Secrets of Oscar-Winning Animation
Olivier Cotte has gone behind-the-scenes of 13 of the greatest short animations ever made, interviewing the directors and close collaborators who made each one, to offer us a unique guide to classic techniques from the masters of their crafts. Softcover, 280 pp. $43.95.
Surf's Up: The Art and Making of a True Story
Surf's Up is an animated comedy that delves behind the scenes of the high-octane world of competitive surfing. Surf's Up: The Art and Making of a True Story takes the reader behind-the-scenes and on a journey through the world of computer-generated (CG) animation. Hardcover, 147 pp. $62.00.
The Animate! Book: Rethinking Animation
Benjamin Cook & Gary Thomas
Animate! is a groundbreaking commissioning project established by Arts Council England and Channel Four to support risk-taking and experimental works for television. The Animate! book explores the vibrant discourses around the project and the wide-ranging discussion of the relationship between art and animation and the place of animation and its practices in contemporary art practice. Softcover, 250 pp. $39.00.
Once Upon a Time Walt Disney: The Sources of Inspiration for the Disney Studios
More than 300 original works by Disney artists, including paintings, sculptures, drawings, photographs, film clips, backgrounds, and cels are juxtaposed with Western European artworks that helped to inspire them. The visual dialogue between works ranging from medieval to surrealism and the most popular and significant works of animated filmmaking illuminates the cultural ties between Europe and North America during the 20th century. hardcover, 353 pp. $97.00.
Animation from Pencils to Pixels
Award-winning animator Tony White brings you teh ultimate book for digital
animation. Here you will find the classic knowledge of many legendary techniques
revealed, paired with information relevant to today's capable, state-of-the-art
White leaves nothing out. What contemporary digital animators need
to know can be found between this book's covers. Whether you are new to
animation or a very experienced digital animator, here you'll find fundamentals,
key classical techniques, and professional advice that will strengthen
you work as an animator. The enclosed CD-Rom presents classic moments from animation's history.
Softcover, 500 pp. $62.50.
Who's Who in Animated Cartoons
This is a detailed A-to-Z reference that provides birth dates, places of birth,
personal and educational backgrounds, a discussion of early film work, styles
and influences, key films and television productions, and the origins of characters.
The animator's most important milestones and achievements, along with insightful
quotes and comments from the animators themselves about their work are included.
Softcover, 381 pp. $24.95.
The Art of Cars
Michael Fitzgerald & Suzanne Fitzgerald
The Art of Cars invites you on an illustrated road trip with the most successful
animation studio at work today. Ride with Pixar's exceptionally talented
artists, writers, and designers to uncover the orgins of their charming
and clever automobile-based world. Gathered in this overflowing scrapbook
are hundreds of pieces of concept art that helped to convert real-life
imagery and stories from the back roads into rich, memorable characters
and colorful backdrops. Hardcover, 160 pp. $50.00.
Animation Writing and Development: From Script Development to Pitch
Jean Ann Wright
This book takes students and animation professionals alike through the process
of creating original characters, developing a television series, feature,
or multimedia project, and writing professional premises, outlines and
scripts. It covers the process of developing presentation bibles and
projects as well as ideas for episodes of shows already on the air. Softcover,
344 pp. $35.50.
Individual entries for 100 key anime films, from Akira to Spirited
Away. Present plot synopses, discussion of the films' sources, influences
and major themes. Brophy's introduction provdes a framework for understanding
his selections in the context of the anime industry, as well as explaining
the development of anime from the calligraphy tradition. He also
events and themes in Japanese culture that shape and are reflected in
Softcover, 262 pp. $25.95.
Walt Disney: Conversations
Kathy Merlock Jackson
Walt Disney: Conversations collects interviews and profiles of the man who
created Mickey Mouse, developed a multinational creative corporation,
and produced such full-length animated classics as Snow White, Cinderella,
Bambi, Lady and the Tramp, Dumbo, Sleeping
Beauty, Peter Pan, and Pinocchio.
Bringing together over twenty pieces from the late 1920s to the late
1960s, this book reveals a complex visionary whose impact on animation,
film, television, and theme parks has never been equaled. Softcover,
143 pp. $28.95.
Inspired 3D Short Film Production
Jeremy Cantor & Pepe Valencia
No other storytelling medium offers as flexible a stage as that of
animation. In animation, anything is possible. This book covers every
aspect of the
short film production pipeline, demonstrating each concept and technique
through a combination of general theories, examples, exercises, case
studies, and interviews with short film directors and industry specialists.
of amazing imagery and one-of-a-kind content, Inspired 3D Short
Film Animation is a must-read book for current and future animated filmmakers.
with the book is a DVD full of dozens of award-winning short films. Softcover,
470 pp. $89.95.
The Animated Movie Guide
Here, for the first time in print, is an accurate and complete guide
to every animated movie ever released in the United States. This
lavishly illustrated companion traces the orgin of the art form,
it takes to make a great animated feature, and guides the reader
through all manner of hits and flops that make up this previously
Every film listing includes reviews, four-star ratings, background
information, plot synopses, accurate running times, consumer tips,
and MPAA ratings. Softcover, 348 pp. $36.95.
Anime - from Akira to Howl's Moving Castle
Susan J. Napier
This new edition of Susan Napier's groundbreaking popular book is a must-have
for both seasoned and new anime fans. Japanese animation is more
popular than ever following the 2002 Academy Award given to Hayao
Away. Napier confirms that anime reaches far beyond the children's
cartoon category and often portrays important social and cultural
new chapters on Spirited Away, Howl's Moving Castle and other recent
releases, this updated edition is the authoritative source on anime
for those viewers
who want a deeper understanding of the genre and its cultural impact
both here and in Japan. Softcover, 355 pp. $23.95.
Draw the Looney Tunes
Warner Bros. proudly presents Draw the Looney Tunes. For years, this was the
textbook used by in-house artists to learn the ropes at Warner Bros. Inside this
exclusive edition you'll find everything you need to master the basic principles
of how to draw your favorite characters -- step-by-step directions, how-to text,
landscape four-color fold-outs, vellum overlays, historical cartoons, and more.
Hardcover, 208 pp. $54.00.
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